Showing posts with label Sedition. Show all posts
Showing posts with label Sedition. Show all posts

Saturday, March 24, 2012

Release Notice 0.1.1.0

Sedition 0.1.1.0 has been released.

(As always, available in Google Play, Appslib, and SlideMe markets)

In this version:

  • Bug fixes in UI for posting high scores.
  • High Scores will now be posted automatically after the first time (can change in options)
  • 5 new Levels, for a total of 35

There's also been a slight change of plans, the final version will only have 50  levels, not 100 as planned. If you'd like to see more, send me an email via the "about" button in Sedition.








Wednesday, March 14, 2012

Release Notice


I've been slow getting update notices out, but Sedition 0.1.0.0 is out.

In this version:

 - High Scores are back. Sedition no longer uses Score Ninja. Instead it uses an internally developed high score system. You can always view the high scores at : https://seditionscoreboard.appspot.com/

 - Minor Bug fixes.

This is a major milestone release, Sedition is now *feature complete*. Everything from now on will be polish, bug fixes, and additional levels. Woot!


Saturday, February 4, 2012

Release Notice

A little late getting this out, but Sedition 0.0.3.0 has been released for while.

In this version:

  1. Removed ScoreNinja integration (High scores will return in a future version)
  2. "Power-ups" - sometimes dropped when you make a kill.
  3. "Bonus lives" - certain power-ups give you and exra life
  4. "Iso shield" - certain power-ups give you an IsoShield, making you invincible for 8 seconds
  5. "HyperBombs", swipe down on the screen to launch a HyperBomb, it will kiil everything on screen. Additional bombs can be gained from power-ups.
  6. Approximately 6.02e23 bug fixes and polish.

Also, level 13 was *impossible*, I discovered via feedback that no one had surpassed level 13. I could not beat it myself. Level 13 is now a little easier, though still tough.

Coming up:

High score functionality that is internally developed, no additional app to install, the scoreboard will be seamless and automatic. Also high score will be visible on a separate website.






Tuesday, January 10, 2012

Very soon.

A new version of Sedition is dropping this week.
Details to follow...

Saturday, September 3, 2011

Release Notice


Sedition 0.0.2.8 has been posted to the Android Market

New Features:


  • Added support for high scores using Score Ninja (experimental)
  • Overhaul of bonus levels
    • Updated Space Worm graphics and animations
    • Distinctions for clearing levels
    • Specific goals for bonus levels
    • Extra Points awarded for achieving bonus level goals
  • More minor performance tweaks


And of course, a few minor bug-fixes were thrown in.

The use of Score Ninja is an experiment. I welcome feedback on how well it works or doesn't work for you. The idea is to provide incentive/reward for high scores and to have a place to post them without having to sign up for any account like you do with social networking.




Sedition Ad Free

Tuesday, August 16, 2011

Sedition Dev Journal #4: Target Features for Sedition 0.0.2.8


  • Improvements to Bonus Levels
    • Fix lousy animations for space worms
    • State special goals at start of bonus level
    • Special Distinctions for bonus levels
    • Add Various specific goals for exisitng bonus levels
  • Performance improvements
  • Physics accuracy improvements
  • [Experimental, possibly temporary] Add online leader board support.

--P

Monday, August 15, 2011

Sunday, August 7, 2011

Friday, August 5, 2011

Monday, August 1, 2011

Still Working.

My goal while Sedition is in development was to try to put out a new version once a week. That's not happening this time. I'm in the middle of the first of two, (maybe three) planned graphics code overhauls. It has taken a little longer than anticipated, but I think I am "over the hump" now, and have completed the most difficult parts of the overhaul. This overhaul adds a dependency for Sedition on openGL ES 2.0. Previously, Sedition only required 1.0. There is a small possibly that this makes a few devices no longer compatible. However, my guess is that virtually no devices will be excluded.  As of this writing, about 80% of all Android devices are running Android 2.2 or higher, something Sedition has always required. About 91% of *all* devices support openGL ES 2.0 (vs 1.0 or 1.1). I have not seen Open GL support broken down by Android version, but I'd be willing to bet that almost all of the 9% of devices that don't support the newer Graphics API are also running Android 2.1 or earlier.

This initial result of the overhaul should be a slight performance boost for graphics. Long term, it will let me do cooler visuals in Sedition.

Anyways, rest assurred that Sedition is in active development, it will probably be at least another week before version 0.0.2.4 comes out.

--P