Monday, November 6, 2017

New Game - "Knock back"

Announcing a new game, "KnockBack", a simple board/puzzle game with 2D graphics.

It's in open beta on the Google Play Store:



There are iOS and Windows 10 UWP versions in development too, depending on interest, those could be made available eventually too.



Saturday, March 24, 2012

Release Notice 0.1.1.0

Sedition 0.1.1.0 has been released.

(As always, available in Google Play, Appslib, and SlideMe markets)

In this version:

  • Bug fixes in UI for posting high scores.
  • High Scores will now be posted automatically after the first time (can change in options)
  • 5 new Levels, for a total of 35

There's also been a slight change of plans, the final version will only have 50  levels, not 100 as planned. If you'd like to see more, send me an email via the "about" button in Sedition.








Wednesday, March 14, 2012

Release Notice


I've been slow getting update notices out, but Sedition 0.1.0.0 is out.

In this version:

 - High Scores are back. Sedition no longer uses Score Ninja. Instead it uses an internally developed high score system. You can always view the high scores at : https://seditionscoreboard.appspot.com/

 - Minor Bug fixes.

This is a major milestone release, Sedition is now *feature complete*. Everything from now on will be polish, bug fixes, and additional levels. Woot!


Saturday, February 4, 2012

Release Notice

A little late getting this out, but Sedition 0.0.3.0 has been released for while.

In this version:

  1. Removed ScoreNinja integration (High scores will return in a future version)
  2. "Power-ups" - sometimes dropped when you make a kill.
  3. "Bonus lives" - certain power-ups give you and exra life
  4. "Iso shield" - certain power-ups give you an IsoShield, making you invincible for 8 seconds
  5. "HyperBombs", swipe down on the screen to launch a HyperBomb, it will kiil everything on screen. Additional bombs can be gained from power-ups.
  6. Approximately 6.02e23 bug fixes and polish.

Also, level 13 was *impossible*, I discovered via feedback that no one had surpassed level 13. I could not beat it myself. Level 13 is now a little easier, though still tough.

Coming up:

High score functionality that is internally developed, no additional app to install, the scoreboard will be seamless and automatic. Also high score will be visible on a separate website.






Tuesday, January 10, 2012

Very soon.

A new version of Sedition is dropping this week.
Details to follow...

Sunday, November 6, 2011

Still Seditious...

I have not forgotten about Sedition. There is progress being made. It is just brief and frequently interrupted by life lately.

Version 0.0.3.0 is in the works.

The major features for this release is the last planned major features, Power ups and additional weapons.

Coming soon... ish :)


Saturday, September 3, 2011

Release Notice


Sedition 0.0.2.8 has been posted to the Android Market

New Features:


  • Added support for high scores using Score Ninja (experimental)
  • Overhaul of bonus levels
    • Updated Space Worm graphics and animations
    • Distinctions for clearing levels
    • Specific goals for bonus levels
    • Extra Points awarded for achieving bonus level goals
  • More minor performance tweaks


And of course, a few minor bug-fixes were thrown in.

The use of Score Ninja is an experiment. I welcome feedback on how well it works or doesn't work for you. The idea is to provide incentive/reward for high scores and to have a place to post them without having to sign up for any account like you do with social networking.




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