Sunday, November 6, 2011

Still Seditious...

I have not forgotten about Sedition. There is progress being made. It is just brief and frequently interrupted by life lately.

Version 0.0.3.0 is in the works.

The major features for this release is the last planned major features, Power ups and additional weapons.

Coming soon... ish :)


Saturday, September 3, 2011

Release Notice


Sedition 0.0.2.8 has been posted to the Android Market

New Features:


  • Added support for high scores using Score Ninja (experimental)
  • Overhaul of bonus levels
    • Updated Space Worm graphics and animations
    • Distinctions for clearing levels
    • Specific goals for bonus levels
    • Extra Points awarded for achieving bonus level goals
  • More minor performance tweaks


And of course, a few minor bug-fixes were thrown in.

The use of Score Ninja is an experiment. I welcome feedback on how well it works or doesn't work for you. The idea is to provide incentive/reward for high scores and to have a place to post them without having to sign up for any account like you do with social networking.




Sedition Ad Free

Tuesday, August 16, 2011

Sedition Dev Journal #4: Target Features for Sedition 0.0.2.8


  • Improvements to Bonus Levels
    • Fix lousy animations for space worms
    • State special goals at start of bonus level
    • Special Distinctions for bonus levels
    • Add Various specific goals for exisitng bonus levels
  • Performance improvements
  • Physics accuracy improvements
  • [Experimental, possibly temporary] Add online leader board support.

--P

Monday, August 15, 2011

Friday, August 5, 2011

Thursday, August 4, 2011

Sedition Dev Journal #2 : Revised Target features for 0.0.2.4

The target feature set for 0.0.2.4 was a little too ambitious. Just about all of the planned work for 0.0.2.4 is done except for the tutorial work. Therefore, I will push the tutorial enhancements to be the sole goal of version 0.0.2.6


So the final list of "what's new" for 0.0.2.4 is:


* Better Twitter Configuration UI. (It is really painful to configure twitter on a small screen device)
* Clean up social networking/distinction UI to make the flow a little more intuitive.
* Gameplay/Video youtube link of gameplay. (Already done, but I'm not terribly happy with it, I'll probably re-do it)
* tone down background stars or otherwise make enemy missile more obvious.
* Graphic code overhaul (very large internal re-working of the graphics, but little user visible changes other than slight performance gains) OpenGL ES 2.0 is now required!
* thruster exhaust flames
* Numerous minor bug and crash fixes.


Most of what's remaining is just a little polish and some cleanup.


0.0.2.4 should be in the Android Market out within a few days.

Monday, August 1, 2011

Still Working.

My goal while Sedition is in development was to try to put out a new version once a week. That's not happening this time. I'm in the middle of the first of two, (maybe three) planned graphics code overhauls. It has taken a little longer than anticipated, but I think I am "over the hump" now, and have completed the most difficult parts of the overhaul. This overhaul adds a dependency for Sedition on openGL ES 2.0. Previously, Sedition only required 1.0. There is a small possibly that this makes a few devices no longer compatible. However, my guess is that virtually no devices will be excluded.  As of this writing, about 80% of all Android devices are running Android 2.2 or higher, something Sedition has always required. About 91% of *all* devices support openGL ES 2.0 (vs 1.0 or 1.1). I have not seen Open GL support broken down by Android version, but I'd be willing to bet that almost all of the 9% of devices that don't support the newer Graphics API are also running Android 2.1 or earlier.

This initial result of the overhaul should be a slight performance boost for graphics. Long term, it will let me do cooler visuals in Sedition.

Anyways, rest assurred that Sedition is in active development, it will probably be at least another week before version 0.0.2.4 comes out.

--P

Thursday, July 21, 2011

Sedition Dev Journal #1: Target Features for Sedition 0.0.2.4

I figured this would be a good venue for getting the word out about development progress and plans.

Here's what's in store for the next version.
[Update: The graphics system will be overhauled somewhat too, devices will now need to support OpenGLES 2.0, something virtually every Android 2.2+ device already supports]

* Better Twitter Configuration UI. (It is really painful to configure twitter on a small screen device)
* Clean up social networking/distinction UI to make the flow a little more intuitive.
* Improved Tutorial (with possible video/youtube link)
* tone down background stars or otherwise make enemy missile more obvious.

--P

Sunday, July 17, 2011

Sedition is Live!

And I seriously need sleep.

What I thought would take 10 minutes before publishing Friday night took all weekend. Off to bed....

More to come later.

Thursday, July 14, 2011

Sedition and Privacy

[Update 3-March 24, 2012, this post has been superseded by this page]

DISCLAIMER: This does not constitute a guarantee. Digital Popcorn is not responsible for omissions or changes. Digital Popcorn reserves the right to amend this document without notice.

Now, on to the stuff:

There is an ominous sounding question that pops up when your first run Sedition:
Figure 1 - Google Analytics

Digital Popcorn takes privacy and data integrity very seriously. I value your trust and to that end I would like to be transparent about what types of communication my applications do across the internet.

In short, there are 4 ways in which Sedition will communicate data over the internet.

Monday, July 4, 2011

Flipping the switch.

Awesome!

Sedition is Live for a lucky group of people.

You can always check out this page for up to date info.

This blog will get a nice visual dressing soon-ish :)