Monday, August 1, 2011

Still Working.

My goal while Sedition is in development was to try to put out a new version once a week. That's not happening this time. I'm in the middle of the first of two, (maybe three) planned graphics code overhauls. It has taken a little longer than anticipated, but I think I am "over the hump" now, and have completed the most difficult parts of the overhaul. This overhaul adds a dependency for Sedition on openGL ES 2.0. Previously, Sedition only required 1.0. There is a small possibly that this makes a few devices no longer compatible. However, my guess is that virtually no devices will be excluded.  As of this writing, about 80% of all Android devices are running Android 2.2 or higher, something Sedition has always required. About 91% of *all* devices support openGL ES 2.0 (vs 1.0 or 1.1). I have not seen Open GL support broken down by Android version, but I'd be willing to bet that almost all of the 9% of devices that don't support the newer Graphics API are also running Android 2.1 or earlier.

This initial result of the overhaul should be a slight performance boost for graphics. Long term, it will let me do cooler visuals in Sedition.

Anyways, rest assurred that Sedition is in active development, it will probably be at least another week before version 0.0.2.4 comes out.

--P

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