Tuesday, August 16, 2011

Sedition Dev Journal #4: Target Features for Sedition 0.0.2.8


  • Improvements to Bonus Levels
    • Fix lousy animations for space worms
    • State special goals at start of bonus level
    • Special Distinctions for bonus levels
    • Add Various specific goals for exisitng bonus levels
  • Performance improvements
  • Physics accuracy improvements
  • [Experimental, possibly temporary] Add online leader board support.

--P

Monday, August 15, 2011

Friday, August 5, 2011

Thursday, August 4, 2011

Sedition Dev Journal #2 : Revised Target features for 0.0.2.4

The target feature set for 0.0.2.4 was a little too ambitious. Just about all of the planned work for 0.0.2.4 is done except for the tutorial work. Therefore, I will push the tutorial enhancements to be the sole goal of version 0.0.2.6


So the final list of "what's new" for 0.0.2.4 is:


* Better Twitter Configuration UI. (It is really painful to configure twitter on a small screen device)
* Clean up social networking/distinction UI to make the flow a little more intuitive.
* Gameplay/Video youtube link of gameplay. (Already done, but I'm not terribly happy with it, I'll probably re-do it)
* tone down background stars or otherwise make enemy missile more obvious.
* Graphic code overhaul (very large internal re-working of the graphics, but little user visible changes other than slight performance gains) OpenGL ES 2.0 is now required!
* thruster exhaust flames
* Numerous minor bug and crash fixes.


Most of what's remaining is just a little polish and some cleanup.


0.0.2.4 should be in the Android Market out within a few days.

Monday, August 1, 2011

Still Working.

My goal while Sedition is in development was to try to put out a new version once a week. That's not happening this time. I'm in the middle of the first of two, (maybe three) planned graphics code overhauls. It has taken a little longer than anticipated, but I think I am "over the hump" now, and have completed the most difficult parts of the overhaul. This overhaul adds a dependency for Sedition on openGL ES 2.0. Previously, Sedition only required 1.0. There is a small possibly that this makes a few devices no longer compatible. However, my guess is that virtually no devices will be excluded.  As of this writing, about 80% of all Android devices are running Android 2.2 or higher, something Sedition has always required. About 91% of *all* devices support openGL ES 2.0 (vs 1.0 or 1.1). I have not seen Open GL support broken down by Android version, but I'd be willing to bet that almost all of the 9% of devices that don't support the newer Graphics API are also running Android 2.1 or earlier.

This initial result of the overhaul should be a slight performance boost for graphics. Long term, it will let me do cooler visuals in Sedition.

Anyways, rest assurred that Sedition is in active development, it will probably be at least another week before version 0.0.2.4 comes out.

--P